![]() ![]() I'm sure there's something I'm missing on how their network works there's no way someone who builds a game like Warframe is so incompetent that they couldn't fix a simple issue like not keeping client logs updated for individual players. I don't see any reason why the client on my PC can't keep a simultaneous record of what's on the host's PC, and if security is the main concern, then just have the game disallow any gains that can't be verified (verification should happen within milliseconds) against the host's logs up until the crash. Ok, I get what you're saying but if it doesn't rely on only client logs, then that means there's a log somewhere else, which then means that if even the host client shits itself, then the other log would still exist despite the crash.
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